#pragma once

/*
*	Purpose:
*		The EditorEventHandler manages the GUI for the editor
*
*/

#include "EditorManager.hpp"

class EditorGUI
{
	EditorManager* m_pEditorManager;


public:
	EditorGUI(EditorManager* pEditorManager);
	~EditorGUI() {m_pEditorManager = NULL;}

	void HandleEvents(SDL_Event* event);
	void Render();
	void Update();

};